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UI/UX and product design

Interfaces people understand at first glance: research, flows, prototypes and design systems, designed by someone who also builds them.

Good design is mostly decisions: what to show, what to leave out, and what happens when something goes wrong. Because I build what I design, the designs are realistic, and the details survive all the way to production.

What I do

  • Product and UX design

    User flows, information architecture and the hard states: empty, loading, errors.

  • Interface design

    Clean, distinctive interfaces with typography and motion that fit your brand.

  • Prototypes

    Clickable prototypes in Figma or in real code, to test ideas before committing.

  • Design systems

    Components and tokens your developers reuse, so the product stays consistent as it grows.

  • Accessibility

    Readable contrast, keyboard use and clear language for every user.

How it works

  1. Understand

    Your users, your goals and your constraints.

  2. Explore

    Flows and directions, compared side by side.

  3. Design

    Final screens and a prototype.

  4. Build or hand off

    I build it, or hand off clean files ready to build.

Related work

Questions

Do you only design, or also build?

Both. You can hire me for design alone, but most clients like that the same person carries it into production.

Which tools do you use?

Figma for design, and real prototypes in code when the interactions matter.

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